Rigger 2.8.6. released

  • Added: A new way to rotate IKSpline controls that eliminates the gimball lock problem. This has already been implemented in the Biped Template, and now it is automatically done when creating the IKSpline.
  • Modified: Biped Template > In order not to break the neck rig when placing the skeleton, the attributes of the neck and head are locked. Use the neck_ctrl_grp group handle to move and scale the neck and head. After clicking Finalize, the neck and head attributes are unlocked back.
  • Modified: Biped Template > Create Bodyparts: Body parts are automatically moved to the back, keeping its scale.
  • Added: IKSpline > Rebuild Curve menu command.
  • Added: When creating a root group, the number of the current Rigger version is saved in the notes.
  • Modified: Tip joints are hidden after pressing Finalize.
  • Fixed: Biped Template > IKSpline joints orientation of the top joints of the legs.

Rigger 2.8.6.

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Rigger 2.8.5. Released

  • Fixed: “Trasfer Skin Helper influences to parents” now properly works with multiple selection.
  • Fixed: Smart Bind Options window > Many objects now fit in the window.
  • Added: “Trasfer Skin Helper influences to parents” > Delete Skin Helpers option.
  • Added: Biped > Extra spaces on feet and toes. Now you can create the “classic” foot behavior without creating a master control.
  • Modified: “Mark as Skin Helper” moved to Skin Helpers menu.
  • Fixed: Mark as Right > When using the command, the selection is saved.
  • Added: When using a Smart Bind, the recommended settings for the bind are automatically set.
  • Modified: When selecting bones and using a Smart Bind, the Closest Distance bind method is automatically used. Objects are not saved to the Smart Bind list. Therefore, you can quickly skin objects to the selected bones and not break the main skinning set.
  • Added: ikSpline > Add Middle Controller options window. Now you can split the IKSpline into any number of controllers. Check the Rebuild curve checkbox to increase the resolution of the curve.

Rigger 2.8.3.

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Rigger 2.8.2. Released

  • Modified: Create Skin Helper button has been moved to the main window.
  • Added: Mirror Skin Helper
  • Added: Show Skin Helpers
  • Added: Hide Skin Helpers
  • Added: Trasfer Skin Helper influences to parent joints. Use this command to remove skin helpers from a skin cluster. All deformations are saved.
  • Added: Create Volume Saver. In those places where you need to compensate for the volume, create a Volume Saver. This is a Skin Joint that moves depending on the angle of rotation and retains volume where the Skin Helper or Dual Quaternion can not cope.
  • Added: Delete Volume Saver
  • Added: Smart Bind Skin Options window. In the new Smart Bind Skin Options window, you can see the list of current Smart Bind Skin objects, and also create Post Bind Script Node.
  • Added: Post Bind Script Node. It is hold MEL code as part of a scene file.
    It is executed every time after the Smart Bind is executed. Post Bind Script Node allows you to automate the final tuning of the rig, for example, after skinning, add a deformer or remove the influence of the bone on certain vertices.
  • Modified: Make Joints Hierarchy Dynamic. Multiple joint chains can share one nucleus/hairSystem.
  • Fixed: Reset / Flip / Mirror Pose. Now these functions work for any poses, including different controller modes.
  • Modified: Make Joint Hierarchy Dynamic. Joint chains can share one Nucleus and Hair System (rename nucleus1 to create a new one). Multiple selection supported.
  • Modified: Biped and Quadruped Templates. Tip bones are no longer hidden for easier selection during skeleton placement.
  • Modified: Node List. multDoubleLinear node added.
  • Fixed: Biped Template. SetDrivenKeys tangent set to “Linear” (rotation of arms and legs).
  • Added: FK > Freeze Joint. Set rotation attribute values to zero by creating a parent joint.
  • Added: FK > Mirror all joints selected. The standard Maya Skeleton > Mirror Joints function does not work with multiple selection. This one works.
  • Fixed: IK Spilne > Bind Curve / Unbind Curve.

Rigger 2.8.2.

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