Hotkeys 1.2.4

Keyboard Shortcuts for professional rigging and animation

Maya gives users a great way to optimise our 3d pipeline. If you find yourself spending a lot of time scanning through Maya’s menu items for frequently used commands, you should definitely consider using our Maya hotkeys. It includes keyboard shortcuts that all serious users should have.

Hotkeys

F1 – Channel Box Toggle (ws_channelBoxTGL)
F2 – Attribute Editor Toggle (ws_attributeEditorTGL)
F3 – Tool Settings Toggle (ws_toolSettingsTGL)
F4 – Show Outlilner (ws_outliner)

F5 – Sets your project path based on your currently open scene (ws_projectDetect)
F6 – Default Lighting Toggle (dR_defLightTGL)
F7 – Wireframe On Shaded Toggle (ws_wireframeOnShaded)
F8 – Switch between Object selection and last Component selection (SelectToggleMode)

F9 – Change your animation playback speed to 100% (ws_SpeedNormal)
F10 – Change your animation playback speed to 50% (ws_speedQuarter)
F11 – Change your animation playback speed to 25% (ws_speedHalf)
F12 – Set and save Maya preferences (PreferencesWindow)

1 – Joints Toggle (ws_jointsTGL)
2 – Handles Toggle (ws_handlesTGL)
3 – Nurbs Toggle (ws_nurbsTGL)
4 – Geometry Toggle (ws_geometryTGL)
5 – Blend Shape Editor (ws_blendShapeWindow)
6 – Enter Maya Embedded Language (MEL) commands (ScriptEditor)
7 – Graph Editor (ws_graphEditorTGL)
8 – Make connections between object attributes (ConnectionEditor)
9 – Edit deformer set membership (DeformerSetEditor)
0 – Display and edit connections in shading networks (HypershadeWindow)
– Display and edit relationships among nodes in your scene (NodeEditorWindow)
+ – Paint weights on smooth bound skins (ArtPaintSkinWeightsTool)

Q – Select tool (SelectTool)
W – Select object(s) or component(s) to move (MoveTool)
E – Select object(s) or component(s) to rotate (RotateTool)
R – Select object(s) or component(s) to scale (ScaleTool)
T – Show manipulator tool (ShowManipulators)
Y – Game Fbx Exporter (ws_gameFbxExporter)
U – Hud Toggle (ws_hudTGL)
I – Toggle isolate select in active panel (ToggleIsolateSelect)
O – Open a scene (OpenScene)
P – Parent the selected object(s) to the last selected object (Parent)
[ – Remove Inbetween (ws_removeInbetween)
] – Add Inbetween (ws_addInbetween)

A – Select All Controls (ws_selectAllCtrls)
S – Select object(s) to key (SetKey)
D – Select hierarchy (SelectHierarchy)
F – Fit selection in active panel (FrameSelected)
G – Toggle the grid visibility (ToggleGrid)
H – Visibility Toggle (ws_visibilityTGL)
J – Click to place joint, click on existing joint to add to skeleton, click/drag to position joint (JointTool)
K – Activate virtual Time Slider (TimeDraggerToolActivate)
L – Lights Toggle (ws_lightsTGL)
; – Display rendering image (RenderViewWindow)
\ – Count Objects (ws_countObjects)

Z – Undo the last action (Undo)
X – Toggle local rotation axis visibility (ToggleLocalRotationAxes)
C – Go to min frame (GoToMinFrame)
V – Toggle playback On/Off (ws_play)
B – Cycle the background color from dark to light (CycleBackgroundColor)
N – Create a new scene (NewScene)
M – Open a command shell window to enter MEL commands one line at a time (CommandShell)
, – Go to previous key (PreviousKey)
. – Go to next key (NextKey)
/ – Set playback range start and end accordingly keys on selection (ws_setTimeRangeMinMax)

ALT + F6 – Textures Toggle (ws_texturesTGL)
ALT + F7 – Wireframe Toggle (ws_wireframeTGL)

ALT + 1 – Perspective Cam (dR_viewPersp)
ALT + 2 – Front Cam (dR_viewFront)
ALT + 3 – Right Cam (dR_viewRight)
ALT + 4 – Top Cam (dR_viewTop)

ALT + Q – Seamless IK/FK (ws_ikfk)
ALT + W – Move IK handle to FK joint location: select an IK handle or IK/FK connected object. (MoveIKtoFK)
ALT + R – Edit the references for the current scene (ReferenceEditor)
ALT + I – Add the file to the current scene (Import)
ALT + P – Set Surface Pick Mask Toggle (ws_surfacePickMaskTGL)
ALT + E – Select a joint to orient (ws_orientJoint)

ALT + A – Toggle between FK and IK mode for current selection (ToggleFkIk)
ALT + S – Select object(s) for which to set a breakdown key (maintains a proportional relationship with adjacent keys) (SetBreakdownKey)
ALT + D – Custom Pivot Tool (dR_customPivotTool)
ALT + J – Select Skinned Joints (ws_selectSkinnedJoints)
ALT + ; – Change rendering attributes (RenderGlobalsWindow)

ALT + X – X Ray Joints Toggle (ws_xRayJointsTGL)
ALT + C – Toggle snap to point (SnapToPoint)
ALT + V – Toggle snap to grid (SnapToGrid)
ALT + , – Move backward one frame in time (PreviousFrame)
ALT + . – Move forward one frame in time (NextFrame)

CTRL + I – Point constraint options (PointConstraintOptions)
CTRL + O – Orient constraint options (OrientConstraintOptions)
CTRL + P – Parent constraint options (ParentConstraintOptions)

CTRL + S – Save the current scene (SaveScene)
CTRL + D – Duplicate the selected object(s) (Duplicate)
CTRL + G – Group the selected object(s) (Group)

SHIFT + F1 – Execute Rigger Plugin (ws_riggerStart)
SHIFT + F2 – Execute Selector Plugin (ws_selector)

SHIFT + F9 – Create, edit and save hotkeys (HotkeyPreferencesWindow)
SHIFT + F12 – Load or automatically load plug-ins (PluginManager)

SHIFT + 1 – Low quality display setting (LowQualityDisplay)
SHIFT + 2 – High quality display setting (HighQualityDisplay)

SHIFT + Q – Reset Pose (ws_reset)
SHIFT + W – Reset Translate (ws_resetTranslate)
SHIFT + E – Reset Rotate ws_resetRotate
SHIFT + R – Reset Scale ws_ResetScale
SHIFT + P – Unparent the selected object(s) (Unparent)

SHIFT + S – Delete Key (ws_timeSliderClearKey)

SHIFT + Z – Redo the last undone action (Redo)
SHIFT + , – Shrink the selected region along the polygon surface (ShrinkPolygonSelectionRegion)
SHIFT + . – Grow the selected region along the polygon surface (GrowPolygonSelectionRegion)

CTRL + SHIFT + S – Increment the current file name by one, save the file with this new name and keep it open. The original file will be unchanged. (IncrementAndSave)

Keep your hands on the keys!

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