Rig Export Converter 1.2.5.

Using Rig Export Converter you can exchange animation data and complex character joint rigs between Maya and game engines using FBX. Joint scaling is supported.

Select skinned geometry and export to FBX with one click.

To prepare your rig for manual exporting select a character’s mesh and click Convert. Rig Export Converter will generate a new skeleton for clean exporting. Now select the model with new joints and export the rig and animations.

If the rig does not convert due to an error,
Try “Edit > Rename Duplicate Objects” before processing.
If that doesn’t help, select the geometry and click “Edit > Copy skinCluster and Duplicate Object” and convert again.


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