Rig Export Converter 1.1.7.

Using Rig Export Converter you can exchange animation data and complex character rigs between Maya and game engines using FBX.

To prepare your rig for exporting select a character’s model and click “Convert”. Rig Export Converter will generate a new skeleton for clean exporting. Now select the model with new joints and export the rig and animations.

What’s New in Rig Export Converter 1.1.7.

Exporting just got easier. Select geometry and export to FBX with one click. No converting required.

Added: Export > Model Export
Added: Export > Animation Export
Added: Export > Model + Animation Export



10 thoughts on “Rig Export Converter 1.1.7.

  1. Hi I am having a hard time to install the plug-in. I tried to follow the read me file, but the plug-in doesn’t get installed. I also tried manually install the plug-in, but I dont have “Disc:\Documents and Settings\user_name\My Documents\maya\scripts\” in my compture. I am using windows 10

    Please contact us. Thank you

    1. Hi! You can use this Mel-command to get the location of your scripts directory
      getenv MAYA_SCRIPT_PATH;

      Copy Mel-file into this folder, then Restart Maya and run:

  2. This seems to be exactly what I’m looking for. Have tried many different methods to bring in feature quality rigs into Unreal – and this seems to be a promising solution. Is there any way to test drive before purchasing? Only asking because I’ve tried just about everything and so far I’m batting 0.

  3. Hi,
    I will really love to see a video demonstration of your script ! Is there any way to define how many bones I want in the converted skeleton ?

    1. Hi! Rig Export Converter just re-creates every joint skinned to geometry and automatically connects new joints to the skin cluster, so no additional skinning required. But you can manage a new skeleton whatever you want (it is now free from locators, ik’s and so on). PS: New videos coming soon. Thanks.

Leave a Reply

Your email address will not be published. Required fields are marked *