Using Rig Export Converter you can exchange animation data and complex character rigs between Maya and game engines (Unity, Cry Engine, etc.).
To prepare your rig for exporting select a character’s model and click “Convert”. Rig Export Converter will generate a new skeleton for clean exporting. Now select the model with new joints and export the rig to any format.
Сreate Quick Select Sets after converting.
Fix: Export scale info
“Select Skinned Joints” menu added.
“Export Selection…” menu added.
Joints duplicated more precisely and accurately.
The details of converting are displayed in script editor.
First Public Release