Using Rig Export Converter you can exchange animation data and complex character rigs between Maya and game engines (Unity, Cry Engine, etc.).
To prepare your rig for exporting select a character’s model and click “Convert”. Rig Export Converter will generate a new skeleton for clean exporting. Now select the model with new joints and export the rig to any format.
The rotate axes are now copied automatically.
Сreate Quick Select Sets after converting.
Fix: Export scale info
“Select Skinned Joints” menu added.
“Export Selection…” menu added.
Joints duplicated more precisely and accurately.
The details of converting are displayed in script editor.
First Public Release