Rigger Is updated To 2.4.5.

  • Added: Smart Bind Skin
  • Added: Bind Skin -> Create Skin Helper
  • Added: Bind Skin -> Show Skin Helpers
  • Added: Bind Skin -> Hide Skin Helpers
  • Added: Rename -> Mark as skinHelper
  • Added: Rename -> Unmark as skinHelper
  • Added: Select -> Skin Helpers
  • Added: Rotation Space Switch for hands, feet, and shoulders.
  • Modified: Biped -> Neck rig
  • Modified: The rotation order of the hands, feet and fingers
  • Modified: Tools -> Group now copies rotation attributes
  • Modified: FK -> Create Shape. When creating a shape, the ‘Shapes’ attribute is created on the main control (‘rig_ctrl’), which turns on and off the display of the shape curves.
  • Added: FK -> Lock Attributes
  • Added: FK -> Unlock Attributes
  • Modified: Last chain bones are now marked as Skin Joints
  • Modified: Biped -> Body part templates can now be scaled via .scale attributes.
  • Fixed: Local rotation mode for the legs.

Rigger 2.4.5.

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Rigger Is Updated To 2.3.2.

  • Added: Character Menu -> IK / FK – Seamless Switch
  • Fixed: Character Menu -> Create Character Menu – Menu now works in the referenced file
  • Modified: Biped -> legs – New Foot Setup Method
  • Modified: Biped -> spine – IK twist atribute unlocked
  • Modified: Biped -> arms and legs – New IKSpline twisting method
  • Modified: FK -> Shape – Don’t break color atribute
  • Added: Skin Joints -> Add Influence
  • Added: Skin Joints -> Remove Influence
  • Modified: Initial Pose -> Update All Initial Poses – Show number of poses
  • Added: Tools -> Create Skin Joints Select Set

Rigger 2.3.2.

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