Rigger is Updated to 2.2.5.

Rigger 2.2.5. Release Note

After intensive testing, Rigger has become even more convenient. Some bugs have been fixed and useful features added.

Now Rigger is available for Autodesk Maya 2018, 2017, 2016.5, 2016, 2015, 2014.

Added: FK > Create Double Transform Option Menu
Added: IK Spline Settings > Create FK Controllers > Size Slider
Fixed: Biped > Spine IK / FK
Added: Biped > IK Spline Division Levels Settings Window
Fixed: IK Spline on IK/FK chain error in some cases.
Added: Cleanup > Delete Non-Deformer History Option Menu
Added: Cleanup > Reset Viewport Settings Option Menu
Added: Select > Joints Option Menu
Added: minor but important improvements

Read more "Rigger is Updated to 2.2.5."

Rigger is Updated to 2.2

Rigger 2.2.0

Since the release of the second version, functions of the plug-in have been expanded, several minor bugs have been fixed, but most importantly – added a template for rigging two-legged characters. I hope you will enjoy.

What’s New in Rigger 2.2

  • Added: Biped Auto Rig Template;
  • Added: New FK Options (Parent Joint, Hide Joint);
  • Added: New IK Spline Options (Create FK Controllers);
  • Added: 3 IK Solvers (Two-Bone, Multi-Chain, Spring);
  • Fixed: Split Joint Reset Settings;
  • Added: Convert to Geo Group Menu;
  • Added: Select Tip Joints Menu;
  • Various Improvements.
  • Read more "Rigger is Updated to 2.2"