After intensive testing, Rigger has become even more convenient. Some bugs have been fixed and useful features added.
Now Rigger is available for Autodesk Maya 2018, 2017, 2016.5, 2016, 2015, 2014.
Added: FK > Create Double Transform Option Menu Added: IK Spline Settings > Create FK Controllers > Size Slider Fixed: Biped > Spine IK / FK Added: Biped > IK Spline Division Levels Settings Window Fixed: IK Spline on IK/FK chain error in some cases. Added: Cleanup > Delete Non-Deformer History Option Menu Added: Cleanup > Reset Viewport Settings Option Menu Added: Select > Joints Option Menu Added: minor but important improvements
Since the release of the second version, functions of the plug-in have been expanded, several minor bugs have been fixed, but most importantly – added a template for rigging two-legged characters. I hope you will enjoy.
What’s New in Rigger 2.2
Added: Biped Auto Rig Template;
Added: New FK Options (Parent Joint, Hide Joint);
Added: New IK Spline Options (Create FK Controllers);
Added: 3 IK Solvers (Two-Bone, Multi-Chain, Spring);