Rigger Release History

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  • Compatible with Maya 2018.
  • IK Spline attached to the IK/FK bone with full 360 degrees rotation.
  • IK Spline is automatically attached to the mirrored IK/FK bone.
  • ‘Delete All Initial Poses’ menu added.
  • ‘Delete Unused Nodes’ menu added.
  • ‘Create Offset Nodes’ menu added.
  • ‘Character Menu’ added.
  • 1.7.8
  • Fixed: Launch error on some Windows machines.
  • Minor improvements.
  • 1.7.5
  • Minimalistic switchable UI.
  • Postfix and initial pose of a control object is added automatically.
  • Spline IK is attached to the IK chain automatically.
  • Orient joint tool is redesigned.
  • Squash & stretch constraint is added.
  • Added a new control type: Bone.
  • 1.7.0
  • New method of twisting Spline IK joints (non flipping solution).
  • Make IK Stretchy menu item added.
  • Save Initial Pose & Delete Initial Pose menu items added.
  • Extended UI.
  • Colors window for quick Drawing Overrides added.
  • Create Select Set function added.
  • All effector’s attributes are locked by default.
  • Settings not saving fixed.
  • Duplicate Joint function added.
  • Freeze Transformations menu item added.
  • Split Joints and Rename windows rebuild.
  • Settings: Group Postfix & Controller Postfix added.
  • Deform menu item added.
  • Constrain options added (FK Settings).
  • Center Pivot to World menu item added.
  • Group function added.
  • IK & FK color chooser fixed.
  • 1.5.7
  • 'Find joints with non zero rotations' function added.
  • 'Split Joint' function now works on every bone selected.
  • Automatic 'connect2ikfk' (for ik system).
  • 'Skeleton', 'Skin' and 'Constrain' menus rebuild.
  • FK button works as 'Joint Tool' (when nothing selected).
  • Scale X,Y and Z can be disconnected separately from stretchy ik system.
  • 1.5.1
    Minor improvements
    Optimized for Maya 2016.5
    Online Help Added
    Maya 2014 error fix
    First public release