Rigger Release History

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2.2.5. For Maya 2018, 2017, 2016.5, 2016, 2015, 2014

After intensive testing, Rigger has become even more convenient. Some bugs have been fixed and useful features added.

Now Rigger is available for Autodesk Maya 2018, 2017, 2016.5, 2016, 2015, 2014.

Added: FK > Create Double Transform Option Menu
Added: IK Spline Settings > Create FK Controllers > Size Slider
Fixed: Biped > Spine IK / FK
Added: Biped > IK Spline Division Levels Settings Window
Fixed: IK Spline on IK/FK chain error in some cases.
Added: Cleanup > Delete Non-Deformer History Option Menu
Added: Cleanup > Reset Viewport Settings Option Menu
Added: Select > Joints Option Menu
Added: minor but important improvements

2.2.0
Since the release of the second version, functions of the plug-in have been expanded, several minor bugs have been fixed, but most importantly – added a template for rigging two-legged characters. I hope you will enjoy.

  • Added: Biped Auto Rig Template;
  • Added: New FK Options (Parent Joint, Hide Joint);
  • Added: New IK Spline Options (Create FK Controllers);
  • Added: 3 IK Solvers (Two-Bone, Multi-Chain, Spring);
  • Fixed: Split Joint Reset Settings;
  • Added: Convert to Geo Group Menu;
  • Added: Select Tip Joints Menu;
  • Various Improvements.

2.0.1
Added: Face Constraint
2.0.0 For Maya 2018

Initial Release

1.7.8 for Maya 2014, 2015, 2016, 2016.5, 2017
  • Fixed: Launch error on some Windows machines.
  • Minor improvements.
  • 1.7.5
  • Minimalistic switchable UI.
  • Postfix and initial pose of a control object is added automatically.
  • Spline IK is attached to the IK chain automatically.
  • Orient joint tool is redesigned.
  • Squash & stretch constraint is added.
  • Added a new control type: Bone.
  • 1.7.0
  • New method of twisting Spline IK joints (non flipping solution).
  • Make IK Stretchy menu item added.
  • Save Initial Pose & Delete Initial Pose menu items added.
  • Extended UI.
  • Colors window for quick Drawing Overrides added.
  • Create Select Set function added.
  • All effector’s attributes are locked by default.
  • Settings not saving fixed.
  • Duplicate Joint function added.
  • Freeze Transformations menu item added.
  • Split Joints and Rename windows rebuild.
  • Settings: Group Postfix & Controller Postfix added.
  • Deform menu item added.
  • Constrain options added (FK Settings).
  • Center Pivot to World menu item added.
  • Group function added.
  • IK & FK color chooser fixed.
  • 1.5.7
  • 'Find joints with non zero rotations' function added.
  • 'Split Joint' function now works on every bone selected.
  • Automatic 'connect2ikfk' (for ik system).
  • 'Skeleton', 'Skin' and 'Constrain' menus rebuild.
  • FK button works as 'Joint Tool' (when nothing selected).
  • Scale X,Y and Z can be disconnected separately from stretchy ik system.
  • 1.5.1
    Minor improvements
    1.5.0
    Optimized for Maya 2016.5
    Online Help Added
    1.4.9
    Maya 2014 error fix
    1.4.4
    First public release