Can I use rigger with an alreday skined mesh skeleton?
Yes. In this case you will have to use manual methods of rigging. You should add IK / FK chains to the existing skeleton. I’ll create a detailed rigging tutorial soon, so the whole process will be clear. Watch also:
Can you rig character in Z-up instead of Y to be ready for use with UnrealEngine
Yes. There is also a tool for converting complex Maya Rigs to FBX:
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