Asides
How-To rig a character using template
How-To rig a character manually
Top 30 Hotkeys for Rigging and Animating in Maya
How-To Export an Animation
Animating a Low-Poly Character Timelapse
-
Animating a Low-Poly Character in Maya (Mantis, Part 1 - Attack)
-
Animating a Low-Poly Character in Maya (Mantis, Part 2 - Walk)
-
Animating a Low-Poly Character in Maya (Mantis, Part 3 - Run)
-
Animating a Low-Poly Character in Maya (Mantis, Part 4 - Spell1)
-
Animating a Low-Poly Character in Maya (Mantis, Part 5 - Spell2)
-
Animating a Low-Poly Character in Maya (Mantis, Part 6 - Death, Timelapse)
-
Animating a Low-Poly Character in Maya (HeavyHard, Idle)
Low-Poly Character Setup Timelapse
How to install RIGGER.WS plug-ins
What is Kinematics?
Skinning your character
Skinning is the process of binding a modeled surface to a skeleton. You can bind any model to its skeleton using skinning, or you can model over a pre-existing skeleton to create its skin. When a model is bound to a skeleton using skinning, it then follows or reacts to the transformations of the skeleton’s joints and bones. For example, if you bind a model’s arm to its underlying skeleton using skinning, rotating the elbow joints causes the skin at the elbow to crease and pucker.
Read more "Skinning your character"