Rigger 2.7.7. Released

  • Added: Biped > Face Template
  • Changed: Biped > spine_fk_ctrl handle shifted for easier selection.
  • Added: Smooth Skin Weights command
  • Added: Face Rigging Tools Face menu
  • Fixed: Face Rigging Tools > Convert Selected Joints to Controllers (Controls shouldn’t be marked as Skin Joints)
  • Fixed: Make Joint Hierarchy Dynamics. Now the command doesn’t break the original hierarchy.
  • Fixed: Renamer (It caused an error in some cases).

Rigger 2.7.7.

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Rigger 2.7.2. Released

Since Selector 1.4.2 has changed the principle of the mirroring and flipping functions, some minor changes have been made to the biped and quadruped templates.

Added: Biped and Quadruped > Translate and Rotate Invert Settings.
Added: Quadruped > Animatable pivot for ‘spine_fk_ctrl’.
Added: Quadruped > Space switch attributes for fk and ik controls.
Modified: Quadruped > Rotation order of leg controls.

Rigger 2.7.2.

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Selector 1.4.2. Released

You can now use the mirroring and flipping features in your rig without changing the orientation of the bones. Global settings for inverting the axes of movement and rotation have been added, as well as the ability to add individual attributes for correct mirroring. For example, if the rotation of the arm is not mirrored correctly, then add the invert rotation attributes and tune the axis. Now the Selector will ignore the global settings for inverting the axes, and will use the created ones.

Added: Invert Translate Settings
Added: Invert Rotate Settings
Added: Buttons ‘Add’ ‘Del’ ‘Show’ ‘Hide’ Mirror Attributes

Selector 1.4.2.

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Selector 1.4.1. Released

Now the rotation spaces can be switched seamlessly. Plus, the Rigger’s Biped Template pose is flipping correctly including the extra red IK Spline controls (since Rigger 2.7.1) .

Added: Seamless ‘Space Switch’ button
Added: Space Switch > Key Offsets menu
Fixed: Biped Template > Mirroring IK Spline extra controls.

Selector 1.4.1.

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