After creating the character rig template, some attributes that should not be changed when moving the joints are locked (translate Y and translate Z). After the skeleton is moved to the desired location, press the Finalise button. After that, all attributes will be unlocked and the bind pose will be saved.
- Fixed: Biped // Don’t lock Translate X attribute on guide skeleton.
- Fixed: Quadruped // Attributes that should not change during the placement of the skeleton guide are locked.
- Fixed: Finalise // Unlock translate attributes on locked joints.
- Fixed: Human IK // hikSkeletonUtils.mel line 219: The attribute ‘.translate’ is locked and cannot be disconnected. Press Finalise before using HIK.