Rigger 2.6.7. Released

Biped Template: You can scale body parts separately from each other if the biped template was created through the body parts menu in the template settings. You can change the pivot point of each body part group if needed. Click “Connect Bodyparts” and “Finalise” after the skeleton is in place. The old way, when a skeleton is created with connected body parts, also remains via “Create Biped” menu.

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