Modified: Create Skin Helper button has been moved to the main window.
Added: Mirror Skin Helper
Added: Show Skin Helpers
Added: Hide Skin Helpers
Added: Trasfer Skin Helper influences to parent joints. Use this command to remove skin helpers from a skin cluster. All deformations are saved.
Added: Create Volume Saver. In those places where you need to compensate for the volume, create a Volume Saver. This is a Skin Joint that moves depending on the angle of rotation and retains volume where the Skin Helper or Dual Quaternion can not cope.
Added: Delete Volume Saver
Added: Smart Bind Skin Options window. In the new Smart Bind Skin Options window, you can see the list of current Smart Bind Skin objects, and also create Post Bind Script Node.
Added: Post Bind Script Node. It is hold MEL code as part of a scene file.
It is executed every time after the Smart Bind is executed. Post Bind Script Node allows you to automate the final tuning of the rig, for example, after skinning, add a deformer or remove the influence of the bone on certain vertices.
Modified: Make Joints Hierarchy Dynamic. Multiple joint chains can share one nucleus/hairSystem.
Fixed: Reset / Flip / Mirror Pose. Now these functions work for any poses, including different controller modes.
Modified: Make Joint Hierarchy Dynamic. Joint chains can share one Nucleus and Hair System (rename nucleus1 to create a new one). Multiple selection supported.
Modified: Biped and Quadruped Templates. Tip bones are no longer hidden for easier selection during skeleton placement.
Modified: Node List. multDoubleLinear node added.
Fixed: Biped Template. SetDrivenKeys tangent set to “Linear” (rotation of arms and legs).
Added: FK > Freeze Joint. Set rotation attribute values to zero by creating a parent joint.
Added: FK > Mirror all joints selected. The standard Maya Skeleton > Mirror Joints function does not work with multiple selection. This one works.