Rigger is updated to 1.5.7

Hey. Rigger is getting better and better! After much testing i have done a few things to improve and speed up the rigging of characters in Maya. In the near future we can expect much more features and detailed tutorials on new development principles of 3d animation. Stay in Touch!

What’s new in Rigger 1.5.7

  • ‘Find joints with non zero rotations’ function added.
  • ‘Split Joint’ function now works on every bone selected.
  • Automatic ‘connect2ikfk’ (for ik system).
  • ‘Skeleton’, ‘Skin’ and ‘Constrain’ menus rebuild.
  • FK button works as ‘Joint Tool’ (when nothing selected).
  • Scale X,Y and Z can be disconnected separately from stretchy ik system.
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