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Rigger includes the most essential tools for fast and efficient 3D character setup in Autodesk Maya. Create custom rigs or use auto rigging templates.
- ▪ Minimalistic X-Ray Controllers
- ▪ Advanced IK Control
- ▪ Custom Animatable Rotation Pivots
- ▪ Full Body IK / FK / IKSpline
- ▪ Limb rotation modes
- ▪ Seamless IK / FK
- ▪ Seamless Space Switching
- ▪ Soft twisting of the limbs
- ▪ Mirroring and Flipping poses
- ▪ Stretchy IK / FK/ IK Spline / Ribbon
- ▪ Simple skinning with Skin Helpers and Smart Bind
- ▪ Motion Capture Support
- ▪ Saved scenes do not require external plugins
- ▪ Export to game engines using FBX
- ▪ Suitable for any characters and objects
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Minimalistic X-Ray Controllers
The hierarchy of controls looks clear and clean even in complex rigs. This approach works even where standard NURBS controls fail.
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Advanced IK Control
Right click on any bone and turn on IK mode. The limb is controlled by a single IK handle. Press T to access advanced options. You can now change the twist and pole vector attributes. Move the Pole Vector's manipulator in the desired direction to fix the limb. Now the knee or elbow will be rigidly tied. These instruments are available for every limb, including the head and feet.
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Custom Animatable Rotation Pivots
Thanks to the changeable centers of rotation, complex and smooth trajectories can be easily achieved.
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Full Body IK / FK / IKSpline
Each body part is made up of FK, IK and IKSpline. FK allows you to control the limb with rotation, IK - with the help of movement, and IKSpline makes deformations smooth. Such modules are created by pressing a couple of buttons and are already configured in ready-to-animate templates.
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Limb rotation modes
For different animations, different modes of rotation of the limbs will be suitable. For example, it makes no sense to keep the foot horizontal all the time if the character is in the air. To do this, you can switch the rotation mode of the foot and get more natural movements.
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Seamless IK / FK
With seamless kinematic switching, the character's pose remains the same while the control mode changes.
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Seamless Space Switching
Spaces of rotation allow you to customize the behavior of a limb when the parent object rotates. With seamless switching, the position of body parts is preserved.
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Soft twisting of the limbs
Thanks to the built-in IKSpline, rotation deformations are smooth and attractive.
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Mirroring and Flipping poses
You can mirror and flip poses. Provide your animators with a free Selector script or create a character control menu right in the rig scene.
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Stretchy IK / FK/ IK Spline / Ribbon
Stretching allows you to make the animation more cartoonish. Select any IK handle and create an automatic stretch using the "Make IK Stretchy" command.
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Simple skinning with Skin Helpers and Smart Bind
Skinning a character with Skin Helpers allows you to avoid painting weights, and achieve good deformation with additional joints. If you need to change the geometry of the character or change the position of the skeleton in the future, then the re-skinning process is just one click of the Smart Bind button.
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Motion Capture Support
Apply motion capture data with just a few clicks.
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Saved scenes do not require external plugins
Rigger uses Maya's built-in nodes, so animators don't need to install any plugins.
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Export to game engines using FBX
Easily export any characters to FBX with Rig Export Converter
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Suitable for any characters and objects
With Rigger, you can rig any character or object in any pose, symmetrical or asymmetrical.
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Latest videos
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What's New in Rigger 2.9.4: Seamless IK / FK on stretchable chains and Soft IK (No popping)
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How to create a custom rotating space with seamless switching
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Editing Motion Capture with IK using the Rigger
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Making the rig Stretchy
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Rigging a stretchy ball using the Rigger for Autodesk Maya
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Animating a character using the Rigger's biped template in Autodesk Maya
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Real IK / FK vs Pseudo IK / FK Spine Rig
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Rigger. Adding Traditional Control Shapes
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Character Setup using the Rigger for Autodesk Maya
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What's New in Rigger 2.8
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Basic Face Rigging in Maya using the Rigger
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3D Character Setup using the Rigger for Autodesk Maya
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How to prepare your custom rig for Selector
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Rigging a Character in Maya using Rigger
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How to animate pivot point in Maya using Rigger
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Rigging a cartoon ship in Maya using Rigger (Basics)
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How to animate from reference in Maya using Rigger
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Rigger: The Smart Bind button
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What's new in Rigger 2.5.2. for Maya
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Rigger: Biped Template (skin helpers only - without paint skin weights)
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How to rig a worm with Rigger for Autodesk Maya
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Top 30 Hotkeys for Rigging and Animating in Maya
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Rigger: Quadruped Template Auto Rig
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How to rig a horse with Rigger for Maya (Manually)
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Rigging a character from a template
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Before you start
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Biped Template Tutorial (Rigger Technology Brief)
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Selector: Rotate Settings
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Rigger: The Smart Bind button
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How to export complex joint animation from Maya to FBX
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How to prepare your custom rig for Selector
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Rigger Tips for Maya #1. How to Create a Forward Kinematics (FK)
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Rigger Tips for Maya #2. How to Create Stretchy Inverse Kinematics (IK)
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Rigger Tips for Maya #3. How to Create Stretchy IK Spline
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Extra Tools
Rig Export Converter 1.2.5.
Exchange complex character rigs and animations between Maya and game engines using FBX.